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WikiRacing

Ratings & form

Official ratings, rating bands, form figures and reading the form book (form lines, splits, the log).

Every racing horse carries an official rating (OR), the handicapper’s mark of how good it is, from 0 to 140. It moves after every rated race, decides which races your horse may enter, and appears next to its name on the racecard along with its recent form.

The official rating

Every horse starts on 40, whatever its breeding. After each race it is compared with every other runner in the field: finishing ahead of a horse rated above you earns more than beating one rated below, and losing to a lower-rated horse costs more than losing to a higher-rated one. Over a few races, the rating settles where the horse really belongs.

  • A gap of 25 rating points means the higher-rated horse is expected to finish ahead about ten times in eleven.
  • For its first 5 rated runs a horse is provisional and its rating moves 2 times as fast, so newcomers find their level quickly.
  • One race can lift a rating by at most 10 and drop it by at most 7.
  • The gains and losses in a race roughly cancel out, so ratings don’t creep up over time: they only rise by beating other horses.
  • Live races and Story races are rated. The Daily Cup is not.

By the numbers live from the rules

Rating scale
0–140
First rating
40
Provisional for
5 rated runs
Most gained in one race
+10
Most lost in one race
−7
Band checks look this far below the peak
10

Here is a real eight-runner race scored by the game’s own rating rules:

The provisional newcomer moves furthest; a well-beaten top-rated horse drops.
FinishHorseOR beforeChangeOR after
1Copper Lark58+361
2Velvet Echo64+165
3First Timer (provisional)40+848
4Harbour Tide55+156
5Quiet Banner61-160
6Paper Comet50050
7Iron Sonnet66-462
8Lucky Willow (provisional)52-646

Rating bands

Classes on the Live card are open to horses in a rating band. The Handicap bands overlap, so a horse on the boundary can choose. Maidens and Novices also limit how many races a horse has won.

RaceRatingWins
Listed Stakes85+any
Maiden Stakesup to 60none yet
Handicap (0-55)0–55any
Novice Stakesup to 70at most 2
Handicap (50-75)50–75any
Handicap (70-95)70–95any
Qualifier (middle)anyany
Claiming Stakes (50-75)50–75any
Claiming Stakes (70-95)70–95any

The peak rating

To stop anyone losing on purpose to drop into an easier band, the top of a band is checked against more than today’s rating. The check uses the highest of three numbers: the current rating, the horse’s peak rating less 10, and a floor from its current running ability. A horse that has truly faded with age is let back down; one that is only losing on purpose is not.

Before the ability floor. If the peak is what binds, the entry sheet says so, for example “rated 58 at best”.
Rating todayPeak ratingChecked against the band at
525252
526052
526858
707470

Where a newcomer belongs

Because every horse starts on 40, a strong newcomer could beat up the lowest bands until its rating caught up. The ability floor stops that: the game works out the rating a horse of its current ability would settle at (its ability mark), and checks the band against that too, give or take 5.

Running ability is a blend of the three racing stats, weighted for the horse's best trip, on the 0–1000 stat scale.
Running ability (speed, stamina, burst)Settles at aboutBelongs in
30017Handicap (0-55)
40030Handicap (0-55)
50041Handicap (0-55)
60048Handicap (0-55)
70057Handicap (50-75)
80068Handicap (50-75)
90092Listed

Foundation horses, with no breeding behind them, settle low. These real ones are in their prime:

Ability mark 29Belongs around Handicap (0-55)
Ability mark 42Belongs around Handicap (0-55)
Ability mark 38Belongs around Handicap (0-55)

A well-bred horse is a different story: its ability mark can rule it out of the low bands from its very first start. If you try a band it is too strong for, the entry sheet points you to a better one, or to Novice races while its rating catches up. Good breeding is how you get there: Genetics & inheritance.

Form figures

The Form column on the racecard shows a horse’s last three finishes, oldest first, separated by dashes. A 0 means it finished outside the first nine. A dash on its own means it hasn’t run yet. Form counts every settled race, Live or Story, run before this one.

Last finishes (newest first)Printed on the card
11
2, 4, 11-4-2
11, 3, 3, 63-3-0
No runs yet–

Reading the form book

Every horse page carries the full form lines: one row per start with the date, course and race, trip, surface and going, how many ran and the draw (gate), the tactic and jockey, the weight carried in a Live handicap, the finishing position, how far it was beaten, its time and the winner’s, the official rating before and after, and the purse won. Its owner also sees the ride intensity, the race-day extras and how fresh it was at the off. On a phone a row shows the key facts; tap it for the rest. A race still to run shows Declared, one being run shows Running: the result appears only once the race has finished and settled.

By the numbers live from the rules

Beaten distance
the margins of every horse ahead added up, in lengths of 2.4 m (to the nearest quarter); short ones read nose, short head (s.hd), head (hd), neck (nk)
Time
the horse's own time and, in the detail, how far behind the winner's it was
Rating
the official rating it ran off, then where the race left it

Splits

Under the form lines, the form book splits every settled run by the conditions it was run under and counts wins, seconds and thirds (W-2-3), runs and the average distance beaten (a win counts as 0). The same view covers your whole stable on My races, and a stallion’s page shows his offspring’s splits as a sire line.

SplitBuckets
GoingFirm, Good, Soft, Heavy
TripSprint up to 1,250 m, Mile 1,300–1,700 m, Middle 1,750–2,250 m, Long 2,300+ m
Surface, course, tacticas run
Jockeythe jockey booked (apprentice, journeyman, top jockey)
Drawthe gate's third of the field: in a 10-runner race gates 1–4 are low, 5–7 middle, 8–10 high
Restdays since the horse's previous run: same day, 1–2, 3–6, 7+ (its first run in the book stands apart)

A bucket with fewer than 3 runs is greyed: too few to read much into. The best and worst conditions are picked only from buckets with at least 3 runs, and only where two of them can be compared. The smaller average beaten distance wins; ties go to the higher win rate, then the higher place rate, then the bigger sample. Here is a real filly’s going split, worked out by the game’s own rules:

Best: good ground, 2-1-0 from 3. Worst: soft ground, 0-0-1 from 3. The single firm run is too few to count.
GoingW-2-3RunsBeaten (average)
Firm (small sample)0-1-010.5 L
Good2-1-030.1 L
Soft0-0-133.7 L

The horse’s log

The Log tab on your own horses keeps everything else in one timeline, newest first: each training session with what it gained per stat and its fatigue before and after, care days, every race with its replay and rating change, injuries and the vet, quirks revealed, an improver’s step up (only once it has happened), covers and foals, sales, claims and lease periods. Training and care are explained on Training and Care & condition.

Ratings decide the classes; the classes and their purses are on Race types. A horse’s ability rises and falls over its career too: see The racing career.