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WikiRacing

Jockeys

Riders with careers: four skills, growth and ageing, apprentice allowances, booking a freelancer, signing and the jockey pool.

Jockeys are riders with careers of their own. Every stable starts with an apprentice; stables can hold up to 3, and Club freelancers ride for anyone for a fee. A jockey’s skills grow with rides, and over a few seasons the young rider from your yard might become a champion for someone else, then retire.

By the numbers live from the rules

Jockeys a stable can hold
3
Pool size
about 1.5 per active stable (raced or visited in 14 days)
Career
4 weeks apprentice, 12 weeks prime, 4-8 weeks veteran
Retirement notice
2 weeks
Apprentice claims
7 lb until 10 winners, 5 lb until 25 winners, 3 lb until 50 winners
Idle stables
after 21 days away their jockeys rejoin the Club pool
Transfer window
closes every Sunday at 20:00 UTC
Wages
A 600, B 400, C 250, D 150, E 100 credits a week
Open offers
3 per stable
Development bonus
500 credits

Four skills

Each skill runs from 0 to 1000 and shows as a grade from A to E, like a horse’s stats. Behind each sits a hidden potential: the most that skill can grow to. A young jockey’s page shows a range (“C to A”) that narrows as they ride; after 60 rides you know exactly.

SkillWhat it does in a race
GateBreaking from the stalls: fewer slow starts.
Pace judgementRates the horse through the race: less energy wasted.
Finishing driveGets more out of the horse in a late battle.
Horse handlingSteadier day form; settles a keen horse early.

The skills are sealed into the field with the runner when entries close, so old races replay exactly whatever the jockey does later. A jockey never turns a bad horse into a good one: between the best and the worst rider is worth about two to three rating points in total.

Each figure is the share of the horse's own value that still applies: a better rider breaks cleaner, wastes less, fights harder and keeps the horse's run closer to its true level (both ways).
Rider (all skills)Slow-start chanceEnergy drainLate-battle responseDay-form swingKeen horse's early waste
E (a raw apprentice)93%99%75%97%92%
C75%98%85%89%73%
A58%97%96%81%53%
GradeOverall skill (mean of the four)
A750+
B600-749
C450-599
D300-449
E0-299

Growing and ageing

Every ride teaches: 10 experience, plus up to 15 more for a strong field and up to 15 more for a rich race. Each skill then moves towards its potential, quickly at first and more slowly near the ceiling. Veterans slowly lose their gate, finishing drive and handling; pace judgement holds.

  • Apprentice: the first 4 weeks (about a season).
  • Prime: the next 12 weeks (about three seasons).
  • Veteran: 4 to 8 weeks of slow decline, then retirement, announced 2 weeks ahead.

Apprentice allowances

In handicaps (where horses carry weights, 1 lb = 1 rating point), a jockey who hasn’t ridden many winners claims an allowance off the horse’s weight. The racecard shows it after the name: “T. Ashby (5)”.

Career winnersAllowance
0-97 lb
10-245 lb
25-493 lb
50+none

Booking a ride

The entry sheet picks the jockey for a Live race: your best jockey who is free at the off, unless you choose another of yours (free) or a Club freelancer (a fee by grade and purse, burned). A jockey rides one horse per race and can’t take two rides less than 10 minutes apart. Club runners get a freelancer drawn from the race seed.

Freelance fees in credits. Refunded if you scratch before entries close or the race is abandoned.
PurseA freelancerB freelancerC freelancerD freelancerE freelancer
1,00010080503020
2,00010080503020
2,50013090604030
6,0003002301509060
20,0001,000750500300200

Contracts and wages

Every jockey a stable holds is on a contract: 4 weeks, 8 weeks or to the end of the season, a weekly wage in credits (taken on Monday, burned), a number of rides promised each week and a buyout price. A stable’s first apprentice rides without a wage for its first 4 weeks. If you can’t pay a week’s wage, nothing is taken (your balance never goes below zero): the jockey simply leaves at Sunday’s transfer window and the debt is forgotten. You get a note 2 and 1 weeks before a contract ends.

Credits. Promised rides: 0 to 10 a week. Signing a Club freelancer directly, or a jockey moving to you in the window, costs the signing fee; re-signing your own jockey doesn't.
GradeStandard wage a weekOffer rangeSigning feeBuyout range
A600300-1,8004,0004,000-40,000
B400200-1,2002,0002,000-20,000
C250125-7501,0001,000-10,000
D15075-450500500-5,000
E10050-300250250-2,500

The transfer window

Every Sunday at 20:00 UTC the transfer window closes. Its free agents are jockeys whose contracts end that week, jockeys released (or let go by a stable idle 21 days), jockeys who weren’t paid or were let down on rides, and the week’s new apprentices. Until the deadline any stable can make an offer from the jockey’s page: up to 3 open at once, each holding the signing fee until the window closes (returned if the jockey goes elsewhere).

At the deadline the jockeys choose. Each one ranks its offers by what its personality values, and the matching is worked out jockey-first (deferred acceptance): every jockey ends up with the best offer it could get from a stable that would keep it, and no jockey and stable would both rather have each other. A stable fills at most its free places (3 jockeys in all); between two jockeys it keeps the one it offered the higher wage. Exact ties are decided by a draw from the week’s seed, whose fingerprint is published before the window closes and the seed itself after. Free agents with no taker join the Club pool, where any stable can still sign them directly.

How much each part of an offer counts. Wage: the grade's standard wage scores half marks, three times it full. Horses: mean rating of your top 5 racing horses. Standing: league tier, Feature and Final wins, recent winners. Rides: 6 a week scores full. Loyalty counts only for the current stable and grows with weeks and big wins together. Length: ambitious jockeys prefer 4 weeks, the rest 8.
PersonalityWageHorsesStandingRidesLoyaltyLength
Money-minded50%10%5%15%10%10%
Ambitious15%30%25%10%10%10%
Loyal20%10%5%15%40%10%
Workhorse20%10%5%45%10%10%

Morale and promises

A jockey counts the rides it gets for you each week against the rides you promised. One short week unsettles it; 2 short weeks running and it can walk out at the next window without a buyout (it won’t take a new offer from you that week). A jockey’s page says what it wants right now, for example “Wants: more rides · better horses · wage 300+”.

Developing jockeys

An apprentice who rides 25 races for a stable was developed there, and its page says so. Whenever it later wins a Feature or a Season Final for another stable, the stable that developed it receives 500 credits.

Signing and releasing

Between windows a stable with fewer than 3 jockeys can sign a Club freelancer directly for the signing fee, on standard terms (4 weeks, the grade’s wage, 2 rides a week). Releasing one of yours ends its contract and makes it a free agent in the next window. Linked accounts can’t sign each other’s jockeys or make offers for them.

Supply

Each week new apprentices join so the whole pool holds about 1.5 jockeys per active stable; retirements take the oldest out. The same ratio holds at 50 players or 5,000, so jockeys never pile up. Personality (money-minded, ambitious, loyal, workhorse) shows on each jockey’s page and decides which offers it takes.