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WikiBreeding & genetics

Family limits & lineage

How the family line sets the lowest and highest a foal can be.

Every pairing has family limits: the lowest and highest a foal of that pairing can ever be, stat by stat. They come from the two parents and their four parents. A foal can still beat both parents or fall below them, but never past what its family allows.

Sire's sireGrandparent
Sire's damGrandparent
SirePotential 591
DamPotential 598
Dam's sireGrandparent
Dam's damGrandparent

What the limits are

Each stat is a pair of genes (alleles), one from each parent; see Genetics & inheritance. A foal takes one allele from the sire and one from the dam, and that is always allowed. What the limits catch is mutation: the rare random nudge an allele can get as it is passed on. A mutation can never push an allele below the family’s floor or above its ceiling.

  • Ceiling: the best allele either parent carries, plus some headroom. That headroom is how a line climbs, a little every generation.
  • Floor: a little below the weakest allele either parent carries. A strong family holds it up.
  • Centre: where the family sits. The parents count for two thirds, the grandparents for one third. Mutations lean back towards it.

By the numbers live from the rules

Headroom above the best parent allele
up to +40
Headroom for a one-generation jump, at least
+10
Floor below the weakest parent allele, at most
40 points
A strong family protects the floor down to
its centre − 60
Inbreeding lowers the floor by
1 point per 1% of inbreeding (COI)
Mutation lean per 100 above the centre
+6% more likely to hurt

The ceiling: how a line climbs

A foal’s allele can reach the best parent allele plus 40. That is the whole room a generation has to grow. If the parents have only just jumped well above their own parents, the line hasn’t proved itself yet and the headroom shrinks: every 5 points of jump costs a point of headroom, down to 10.

Parents whose alleles are all 600, with grandparents at different levels (worked out by the game's own familyRange)
Parents compared with grandparentsHighest allele a foal can carryHeadroom
Level with them640+40
50 higher630+30
100 higher620+20
150 higher610+10
200 higher610+10

The floor: what a good family protects

The floor sits at most 40 below the weakest parent allele. If the family’s centre is high, the floor can’t drop more than 60 below that centre, so a strong family keeps it close to the weakest parent allele. The floor never rises above that allele, so a foal can always inherit any gene its parents carry.

Inbreeding cuts through that protection: the floor drops a further point for every 1% of inbreeding (COI), whatever the family. See Inbreeding & kinship.

Parents whose alleles are all 600: the lowest allele a foal can carry
Grandparents' allelesFamily centreFloorFloor at 12.5% COI
400533560548
600600560548
700633573561
800667600588

Mutations lean towards the family

At no inbreeding, a mutation is as likely to help as to hurt. Inside a family, an allele already above the centre is more likely to be nudged down, and one below the centre more likely to be nudged up: 6% more (or less) chance to hurt for every 100 points away from the centre. That keeps a line together. Inbreeding adds its own push towards harmful mutations on top.

Established, rising or foundation

The breeding preview names the kind of line a pairing comes from, in words (it judges a “rising” line from what is public about the parents and grandparents):

TagWhat it means
Established lineParents and grandparents are of a level. The foal can land up to 40 above its best parent's genes; mutations lean back towards the family's level.
Rising lineThe parents are well above their own parents: a one-generation jump. Less headroom above them, and mutations lean back towards the family.
Foundation stockNo grandparents on record: both parents are foundation horses, such as starters or pack foals. The limits come from the parents alone; breeding on from the foal builds a line.

A worked example

The six horses at the top of this page are real genomes made by the game. Below is what familyRange says for a foal of the sire and dam, worked out when this page is built. Numbers are alleles (0 to 1000), not potentials.

Established line: grandparents of the same level as the parents
StatSire's allelesDam's allelesCentreFloorCeiling
Speed725 / 296680 / 700576296750
Stamina244 / 922776 / 727641244946
Burst355 / 651495 / 808566355841
Durability942 / 371555 / 802641371966
Adaptability442 / 831765 / 385603385869
Temperament642 / 558219 / 921582219959

Same parents, weaker grandparents

Swap the four grandparents for ordinary horses and the parents become a one-generation jump. The ceilings come down (less headroom), the floors hold, and the line counts as Rising line. Add inbreeding at half-sibling level instead and the floors drop.

StatCeiling (level family)Ceiling (weaker family)Floor (level family)Floor (weaker family)Floor (level family, 12.5% COI)
Speed750735296296284
Stamina946932244244232
Burst841821355355343
Durability966952371371359
Adaptability869849385385373
Temperament959939219219207

What the rules give for this example live from the rules

Established line: lowest to highest possible
380 (E) to 810 (A)
Rising line: lowest to highest possible
380 (E) to 803 (A)
Foundation stock (no grandparents): lowest to highest possible
380 to 812
Middle 80% of foals (any family)
517 to 669

Reading the preview

On the breeding screen, the preview names the line (established, rising or foundation) in a sentence under the outlook. It shows no limits or ranges as numbers: the numbers on this page are the rules at work on example horses. The preview is worked out only from what is public about the two horses, so it can’t give away their hidden genes, and the real foal is a surprise.