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Credits & entries

How you earn and spend Stable Credits, and the daily entry bank.

Your stable runs on two things. Stable Credits pay for everything you choose to do: training, the vet, breeding, packs and new facilities. Stable entries are your daily budget for Live races. Credits are earned and spent inside the game only; they are never cashed out.

Stable Credits

You start with 3,000 credits. Your balance is the number in the top bar. A cost you can’t afford is simply refused, so you can never go into debt. The only running cost is the weekly upkeep on horses you used that week; a week away costs nothing.

Your finances page. The Finances page on your stable is the full set of books: every credit in and out for the week, the season or all time, grouped by what it was for, and a per-horse sheet that answers “is this horse paying for itself?” — what it earned in purses, sales, stud fees and lease shares against what it cost in training, upkeep, entry fees and its purchase price, right down to the cost per start. The stable page shows this week’s upkeep building up as you play.

How you earn credits

SourceWhat it pays
Live racesA share of the purse for the first 6 home: 1st 55%, 2nd 20%, 3rd 12%, 4th 7%, 5th 4%, 6th 2%
Story racesA first win of each Story race pays the chapter's reward; any other finish pays 20
Today's goals45 each for running a race, caring for a horse and running the Daily Cup (135 a day)
Daily Cup80 for your run each day
Selling a horseThe price, less a 5% market fee
Your stallion at studThe stud fee you set (at most his appraisal), less a 10% cut
Insurance60% of the horse's appraisal if an injury ends its racing career
Releasing a horse to the Club50 credits

Story rewards by chapter

Story rewards are capped per chapter, so they get you started but can’t be farmed forever.

ChapterFirst win of a raceMost the chapter can ever pay
The Club4004,000
County Circuit7007,000
National Stage1,10011,000
The Classics1,80018,000

How you spend credits

SpendCostMore
A training session40 to 90 (rest is free)Training
Vet treatment for an injured horse150Injuries & insurance
Insurance (one premium per horse)5% of the appraisalInjuries & insurance
Pedigree Scan (narrows a horse's potential ranges for good)400Genetics & inheritance
Covering a mare1,500, plus the stud fee for another stable's stallionBreeding basics
Paddock Pack1,200 (up to 3 a week)Packs
Entry refill250 for +5 entriesThe daily refill
A new stall2,000 rising to 8,800Facilities
Trainer6,000 / 15,000Facilities
Vet3,000 / 8,000 / 16,000Facilities
Entry office4,000 / 7,000 / 11,000 / 16,000 / 22,000The entry office
A horse at auctionThe seller's priceThe auction house
Weekly upkeep300 per racing horse and 200 per horse at stud, only for horses you used that weekUpkeep

Upkeep

After each week ends, your stable pays upkeep for the horses you actually used: any horse that raced (Live or Story), had a paid training session, or covered or was covered. Horses you leave alone that week cost nothing, so a week away is free. Upkeep never takes your balance below zero: what you can’t pay is waived. The This week page shows it building up, and a note in your inbox shows the breakdown. The first week charged is the week starting 2 November 2026.

Every free Paddock Pack is earned by playing: one for every 3 days you play. See Packs.

Stable entries

Every Live race on the Race card costs stable entries. Your bank is the number in the top bar.

  • +10 entries land at your local midnight. They are added the first time you play each day.
  • Unused entries roll over into your bank, up to 20. Days you miss still count when you come back, up to that cap.
  • A Live race costs 1 entry; a Feature, Group race or the Season Final costs 2. Story races and the Daily Cup are free.
  • Each horse can run one Live race a day, so the more horses you have racing, the more of your entries you can use.
  • If a race is abandoned you get the entries back. If you scratch a horse yourself, the entries are spent.
A real bank, run through the game's own entry rules.
WhenWhat happenedBank after
Day 1First visit: the day's allowance lands10
Day 17 Live races entered3
Day 1Back again later the same day: nothing more3
Day 4Away for two days, then back: every missed day counts, up to the cap20
Day 4A Group race (2 entries)18

The daily refill

When your bank is below 5, you can buy +5 entries for 250 credits, once per local day.

The entry office

The entry office in Facilities raises both numbers, one tier at a time, to at most 15 a day and a bank of 30.

TierCostEntries a dayBank holds
Start–1020
Tier 14,0001122
Tier 27,0001224
Tier 311,0001326
Tier 416,0001428
Tier 522,0001530

By the numbers live from the rules

Entries each local day
10
Bank cap
20
Most entries a day (entry office)
15
Biggest bank (entry office)
30
Refill
+5 for 250, below 5
Live races per horse per day
1
Races per horse per day, Live and Story
3