The Post Time Wiki
Everything about your stable
Raising, racing and breeding, explained. Every number here is read from the game’s own rules, so it is always up to date.
Getting started
Your first stable, credits, entries and where everything lives.
- Quick start · Found a stable and win your first race in ten minutes.
- The estate · Estate, Stable, Racing, Club and Sales: what each area is for.
- Credits & entries · How you earn and spend Stable Credits, and the daily entry bank.
Your horses
Stats, aptitudes, growing up, care, training and injuries.
- Stats & aptitudes · Speed, stamina and the rest; distance, going and surface preferences.
- Growing up · From foal to veteran: life stages, care to racing age and the peak window.
- Care & condition · Daily care, feeds, fatigue, freshness, fitness, bond and morale.
- Training · The trade-off board: what a session gains and what it risks.
- Injuries · Every named injury by severity, where it is, how long it takes and what makes it likelier.
- Injuries & insurance · Injury risk, the four severities, the vet, and what insurance pays.
Racing
Race types, entering, tactics, going and how a race is run.
- Race types · Live races, quick races, Story chapters, scheduled cards, classes and sponsoring a race.
- Claiming races · The daily race where every runner is for sale: setting a claim price, claiming a horse, the draw and what moves after the race.
- Entering a race · The racecard, the entry bank, the paddock, choosing a tactic, race-day extras and jockeys.
- Jockeys · Riders with careers: four skills, growth and ageing, apprentice allowances, booking a freelancer, signing and the jockey pool.
- Weather & going · Seasons of the year, each course's weather, how the going is worked out, frost and the forecast.
- Quick races · Instant, unofficial races: match races against other stables' horses, ghost races against a real race's first three, and the daily challenge puzzle.
- How races are run · The race engine, close finishes, form on the day, handicap weights, improvers, sealed seeds, replays you can verify and what-if re-runs.
- Racecourses · The six courses: their shapes, way round, home straights, gradients, surfaces and scenery, with maps.
- Planning a campaign · Aim a horse at a future race: targets, eligibility, the freshness peak, clashes, the entry window and reminders.
- Ratings & form · Official ratings, rating bands, form figures and reading the form book (form lines, splits, the log).
- The tote · Pool betting on Live races for spectators: pools, odds, the house take, place terms, dead heats, refunds, limits and taking a break.
Breeding & genetics
Pairings, inheritance, the twelve breeds, family limits, coats and the fragile gene.
- Breeding basics · Covering a mare, seasons, fees, foaling and standing a stallion.
- Genetics & inheritance · Alleles, potential and why a foal can beat, match or fall below its parents.
- Breeds & body genes · The twelve breeds, breed %, named crosses, size, the speed gene, big heart and iron legs.
- Family limits & lineage · How the family line sets the lowest and highest a foal can be.
- Inbreeding & kinship · Coefficient of inbreeding, blocked pairings and what it costs.
- Coats & markings · Every coat colour, the genes behind it and white markings.
- Fragile legs · The heritable weakness from career-ending injuries, and the gamble.
Careers & retirement
Stud, broodmares, the Legacy Farm and in memoriam.
- The racing career · Starts, the career clock, juvenile, prime and veteran stages.
- Stud & broodmares · Sending a horse to stud or making a broodmare: no racing, still breeding.
- The Legacy Farm · Retired for good: no racing, no breeding, no upkeep, never forgotten.
Sales & facilities
The auction house, leasing, the USDG market, appraisal, packs, stalls and staff.
- The auction house · Buying and selling horses: lots, appraisal, floors, ceilings and seller rules.
- Leasing horses · Lease a racer from another stable, or lease yours out: terms, the prize split and the rules.
- T-USDG market · Registered horses sold and auctioned for T-USDG: registration, fees, bids and payment windows.
- Facilities · Stalls, the trainer and the vet: what each upgrade does and costs.
- Packs · What packs contain, the odds and the pity counter.
Club & glory
League, Daily Cup, Hall of Fame and your Trophy Room.
- Rivals & news · Rival stables, head-to-head records, your nemesis, and the racing news.
- Picks & tipsters · Pick the winner of any Live race for points (never money): scoring, the weekly tipster table and badges.
- The League · Weekly leagues: points, promotion, the road to Saturday and the Season Final.
- The Daily Cup · One run a day through a ladder of races.
- Hall of Fame & Trophy Room · Legends, honours and the silverware on your shelves.
- Glossary · Racing and breeding words used in the game, in plain English.
41 pages · new to the game? Start with Quick start.







