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WikiBreeding & genetics

Inbreeding & kinship

Coefficient of inbreeding, blocked pairings and what it costs.

Breeding two relatives doubles up on the same genes. The game measures that with a coefficient of inbreeding (COI), blocks the closest pairings outright, and makes inbred foals pay for it: weaker legs and nerves, and more mutations that go the wrong way.

A pedigree family tree pinned across the study wall
Every horse's sire and dam are kept in the stud book, so the game always knows who is related.

What COI means

COI is the chance that a foal gets two copies of the same ancestor’s gene, one through its sire and one through its dam. Two unrelated parents give a COI of zero. The more ancestors the parents share, and the closer those ancestors are, the higher it goes. The game reads the stud book back 10 generations; horses with no recorded parents count as unrelated founders.

The foal keeps its COI for life. You see it as Inbreeding in the horse’s Genetics panel and under its pedigree tree, and the breeding preview warns in words before you pay: “Closely related” over the warning line, “Distantly related” below it.

By the numbers live from the rules

Stud book generations read
10
Preview says “closely related” from COI
6.2%
Durability and temperament lost
80% of the COI (e.g. 12.5% COI costs 10%)
Extra mutation chance per 10% COI
3%
Extra share of harmful mutations per 10% COI
12%

Pairings that are never allowed

Three pairings are blocked outright. The breeding screen won’t let you cover them and tells you why:

  • A horse can't breed with itself.
  • Parent and child can't be paired.
  • Full siblings can't be paired.

Everything else is allowed, however close. Half-siblings, grandparent and grandchild, uncle and niece: you can breed them, and the preview warns you in words.

How related is too related?

A small stud book run through the game’s own COI and block checks. The durability column is a stat whose genes would give 600 with no inbreeding; the last two columns are the mutation odds the rules give.

PairingFoal's COIBreeding screenDurability (600 at no COI)Mutation chanceMutations that hurt
The same horse–Blocked–––
Parent and child25.0%Blocked–––
Full siblings25.0%Blocked–––
Half-siblings (same sire)12.5%Inbreeding warning5409.7%65%
Grandparent and grandchild12.5%Inbreeding warning5409.7%65%
Uncle and niece12.5%Inbreeding warning5409.7%65%
First cousins6.3%Inbreeding warning5707.8%58%
Half-cousins3.1%Allowed5866.9%54%
Second cousins1.6%Allowed5936.4%52%
UnrelatedNoneNo shared ancestors6006.0%50%

What inbreeding costs

  • Inbreeding depression. Durability and temperament potential drop by 80% of the COI. A half-sibling foal loses about 10% of both. Lower durability means more injuries; lower temperament means a horse that wastes energy pulling early.
  • More mutations. Each stat gene’s chance to mutate rises from 6.0% by 3 points for every 10% of COI.
  • Worse mutations. At no COI half of mutations hurt. Each 10% of COI adds 12 points to that share.
  • A lower floor. The family limits drop by a point for every 1% of COI, so an inbred foal can fall further.
  • Help 50%
  • Hurt 50%
  • Help 35%
  • Hurt 65%

Line breeding without paying for it

Breeding within a family has a real upside: it builds an established line with more room above the parents (see Family limits & lineage). The trick is to keep the family close but the parents not too close. Distant shared ancestors cost very little: second cousins come in at 1.6%.

See also Genetics & inheritance for how mutations work, and Injuries & insurance for why durability matters.